Factions

Factions are one of the Game Mechanics in Seven: The Days Long Gone. Multiple factions are living in Peh, all of them with their specific enemies and friends. Cross too many of them, and you might find yourself in a tight spot with a bounty on your head.

Description
The two major Factions on Peh: the Biomancers and the Technomagi. In such a desperate place, there are many who will take any help they can get. Choose whether to help or exploit Peh’s inhabitants, but be prepared for the consequences.

The populace of Peh mainly consists of those who have been imprisoned on the island to repay their debts to the Vetrall Empire. The crimes they committed vary, and as always in those situations, not all of them are actual criminals - just regular people who managed to step on the toes of someone powerful. Island life is controlled by two leading organisations, which enforce the Emperor's will - the Technomagi and Biomancers.

The first - the Technomagi - are tasked with uncovering and studying of the Ancients Artefacts. They are also the soldiers who protect its borders and cities.

The Second faction - the Biomancers - are like a crossover between a church and a hospital. They study the limits of the human body and delve into not so ethical experiments to enhance the powers of Vetrall's soldiers, and understand better the magical potential of the human kind.

List Of Factions

 * Technomagi
 * Biomancers